Inside the Fallout Universe, the Gaming World’s Most Astonishing Small Screen Triumph

The Fallout TV series has come back to Prime Video, and it's safe to say that fans were delightfully shocked by the quality of its first season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three different characters, it managed to capture multiple facets of the player's experience.

We followed vault-dweller Lucy, striving to uphold her morals and learning that the barren landscape made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who starts doubting his organization's leadership and creates significant chaos in robotic power armour; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the irradiated wastes.

Building Anticipation for the Second Season

The debut season's conclusion disclosed key information about who helped cause the atomic conflict that condemned a population in underground vaults for centuries. It also left plenty of questions unanswered for the next installment – and, this time, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.

“Heading into the first season, everyone’s like, ‘Just get it right’,” states the game director. “We are thrilled with the reception to the show, so this time people are bringing more excitement and altered expectations.”

The Mojave Beckons for the Next Installment

The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the franchise, despite the fact that it was somewhat buggy at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That parched, desolate iconic highway feeling of the game is so much fun to incorporate into the show.”

In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its physical authenticity – its creators prioritized physical models and environments were fabricated, echoing the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The key objective of an adaptation, particularly of a video game, is to feel like it’s authentic.”

Indeed, virtually every element you see on-screen is practical, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using puppets, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by skilled directors who are also dedicated players, alongside the visionaries behind the video games. This mutual respect for the world is clear in the end result.

The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the previous season. This schedule will allow for a different weekly discussion, a dynamic the showrunners themselves are looking forward to engage with.

“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of surprises,” says the game director. “I am excited to seeing what people think.”

George Lamb
George Lamb

A tech futurist and AI researcher passionate about exploring how emerging technologies transform society and human potential.